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Graphics Processing
Texture Mapping
Graphics is implemented using various complex algorithms. Most
computer graphics are created by texture mapping. Textures maps are
stored as files in the system. The textures are further changed by
various techniques, according to new objects introduced in the
environment. These changes are formed performed by:
1. Projective
Texture Mapping
2. Image Warping
3. Transparency Mapping
4. Surface Trimming
Filtering
After
the texture map has been stored, it must be displayed on screen.
Texture maps are 3 dimensional spaces, which consist of polygons.
Polygons can be divided into texels (3dimensional pixels). Now, when
we have a texture map consisting of these texels, the question arises,
which texel should be used to determine the 2 dimensional pixels. The
main technique used is by imagining a ray of light, which moves
through a filter and highlights a group of texels. This is decided by
various techniques.
1.
Point Sampling
2. Bilinear filtering
3. Trilinear Filtering
4. Anisotropic Filtering
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